There's also a mild platforming element to it as well, although beyond the odd crumbling wood panel you're mostly just jumping over simple gaps and up ledges. Like Neptunia, this is a 2D sidescrolling RPG where towns and dungeons are all navigated by running left and right. If you've played Artisan Studio's previous game, Hyperdimension Neptunia spin-off Super Neptunia RPG, Astria Ascending will no doubt feel eerily familiar. Between its bewildering, colour-swap dungeons, cringeworthy voice acting and uneven focus on its large cast, Astria Ascending stumbles before it ever has the chance to soar. Colombian RPG Cris Tales managed it, so why not Astria Ascending?įrench Canadian developers Artisan Studios have certainly tried hard to fulfill J part of this Japanese-inspired RPG, acquiring the talents of Final Fantasy XII composer Hitoshi Sakimoto and Final Fantasy X writer Kazushige Nojima to bolster their small team, but even these big name veterans can't salvage this game from the depths of its own tedium. With its lush visuals, intriguing character designs and often engaging turn-based battle system, this handsome hand drawn adventure could have been a surprise dark horse to rival recent JRPG greats such as Tales Of Arise and Bravely Default II. On the face of it, Astria Ascending should be right up my street. From: Steam, GOG, Epic Games Store, Xbox Game Pass.There's no faulting its lush character designs, but beyond Astria Ascending's good looks lies a tedious and repetitive Japanese-inspired RPG whose insipid story and cringey voice acting make it difficult to bear.
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